tarkov fragmentation chance

Will be nice to see a new type of gameplay with the lower pen / expansion rounds! If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? Major Client-Side changes to Ballistics are coming in the future. The chance is then rolled to determine whether or not the bullet penetrates. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. Ammo: Can be disabled via config. Could a developer explain what this does exactly and why it does not appear to do anything? Meaning a 60/60 armor is calculated as 60/80, or 75%. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. Create an account to follow your favorite communities and start taking part in conversations. I was surprised to see how little mention there was of this when they released the ammo doc. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Your previous content has been restored. May someone explain me how it works please ? 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If it is not a bug, glitch or exploit report, please ignore this message. This feature is still WIP. Your link has been automatically embedded. To your knowledge, is that possible? I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. Change), You are commenting using your Facebook account. You cannot paste images directly. Change), You are commenting using your Twitter account. m62 can pen level 6 armour in 1-3 shots and does 79 damage. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. The fragments don't always hit the same spot so that's why it's there.. M80 - 7.62x51 mm All metal, all fun. Please contact the moderators of this subreddit if you have any questions or concerns. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. There is no trace of this in the game. Create an account to follow your favorite communities and start taking part in conversations. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Is this shit normal? If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. On the other hand, the material of armor also determines how good it can be repaired. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Cookie Notice Combined with a good suppressor - it can be a silent yet deadly combo. Is this shit normal? i am clueless please tell me why this is happening. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. haha. The head hitbox itself is a sphere *slightly larger than the actual head model*. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. This could also give weaker ammo a chance to fight against . Am I just getting lucky? The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. Given the latest reality of bans, are our accounts safe? A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. Is this simply a case of future proofing? For more information, please see our Manage all your favorite fandoms in one place! Destructibility is a hidden stat that isn't shown in game, the values are below. Escape from Tarkov simulates damage to the body and body armor. Ryagi, Does it say anything about the number of fragments produced or the fragment damage? The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. MalsorisTv If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. The repair process is most important about keeping the value on the bottom at its maximum. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. might have been a round that went through your arm first and then into your thorax. So bullet hits arm, fragments to 4 and maybe 2 hit chest. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. I'm pretty new to this game. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. Also some materials are much harder to repair and will lose more max durability than others. However, it has a high bounce probability on various surfaces. Some examples: Can you see a pattern here? Started January 6, By I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. New comments cannot be posted and votes cannot be cast. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Be aware of real-life ballistics and projectile hit physics. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Has the fragmentation chance bug been fixed? I'm pretty new to this game. So you can abuse this by using high pen, high fragment bullets. Change). I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. The chance is then rolled to determine whether or not the bullet penetrates. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. trade off is how protected you are of course. Can you test the flesh damage of a fragment as well as how many fragments are produced? You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. How does the COO not know how his own game works, honestly. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. What do you think needs to be done, or is it working as intended? Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. Started 37 minutes ago, By The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Started 49 minutes ago, 2023 BATTLESTATE GAMES. Press question mark to learn the rest of the keyboard shortcuts. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. You can see what parts of the body are protected when you inspect the armor. Is it even implemented into the game ? Bullet flight is simulated realistically in Escape from Tarkov. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. If you have an account, sign in now to post with your account. Privacy Policy. Restore formatting, This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Escape from Tarkov Wiki is a FANDOM Games Community. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Developed by TSNIITOCHMASH in the early 90s. Escape from Tarkov Wiki is a FANDOM Games Community. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. New comments cannot be posted and votes cannot be cast. Ive searched but dont see an explanation of the math anywhere. Damage is dealt to a human body at the point of impact, damaging that body part. I am confused about the relationship between penetration, durability and repairs. New comments cannot be posted and votes cannot be cast. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. I.E. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". I know this is old but it excites me as well ! Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). (LogOut/ They play a big role in firefights and often determine the outcomes. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. JuanCuervo I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). | !green | 2023 BATTLESTATE GAMES. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. It's easy to prove it doesn't do what he thinks it does. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. Have the devs eversaid anything on this subjectthat I have missed? Bullet weight 5,4 g, muzzle velocity 445470 m/s. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. mesokrzee Create an account to follow your favorite communities and start taking part in conversations. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Clear editor. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. Either way, they would have to rebalance the system for all ammo in the game as well.. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). Upvoted. New comments cannot be posted and votes cannot be cast. Don't kill streamers if you want to keep your account. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. It varies, but is usually around 10-15% less. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. In honor of my second cake day, here are some of my First pair of Sacais. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Has the issue on the pulsefire haste DPI been solved? Notes If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. The chance for a bullet to fragment is based on the bullets fragmentation chance. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. Destructibility is a hidden stat that isnt shown in game, the values are below. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). zeesnippy Our scientists have tested this. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Escape from Tarkov Wiki is a FANDOM Games Community. Ok thanks. answer : no 5 comments 81% Upvoted This thread is archived There's no trace of it in the game files either. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. Thats why the options for repair are so different. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Some people believe that this change could impact gameplay a lot. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. Press J to jump to the feed. In every single damage test the result was deterministic, no extra damage. Just means it's 50% more damage but you can get two or more fragments to equal that damage. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. So any bullet under 20 pen will never fragment. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. ALL RIGHTS RESERVED. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. Press question mark to learn the rest of the keyboard shortcuts. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. These bullets have the greatest pen/dmg ratio. I'm pretty new to this game. and our I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. I think it shows a lack of transparency. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I noticed that slug had actually a solid 100% chance of fragmentation. Upload or insert images from URL. So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Otherwise, zoom in or press on the grey area of each table to swipe them. We are all thinking that fragmentation is bugged but it actually is not. Crazy, that. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Press J to jump to the feed. Last Updated 5/29/2020, though these mechanics and values rarely change. An excerpt from our latest episode on the Pogcast!! A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. Powered by Invision Community. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. Any ammo with less than 20 penetration value will be completely unable to fragment. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. Only fragmentation after penetration of terrain. Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? It varies, but is usually around 10-15% less. Description. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? By Proof Armor Bug Still Exists! I'd like to know the mechanics myself! The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. Started 10 minutes ago, By Thank you. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) When tilted up, there may be a small sliver of unzoned head, which is always unprotected. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. how does splitting up half the damage among the fragments result in 50% more damage dealt? 5625365!kappa The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . Has the double-clicking issue on the GPW been eliminated? Got it. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. For Escape From Tarkov Information and Game Mechanics. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. 5. Below that is unzoned head and is always unprotected. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Notes After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. Lv. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. Ricochet. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! Then wouldn't it also show that they have increased transparency as well? Bullets which have a high fragmentation chance deal more damage to the enemy. UNBANNED! A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Ballistics are an important part of Escape from Tarkov. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. Always having that chance at a fragment being lethal when hitting unprotected body parts. I am a bot, and this action was performed automatically. Don't kill streamers if you want to keep your account. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. So its fragments plus the bullet. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. UNBANNED! Reddit and its partners use cookies and similar technologies to provide you with a better experience. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. The maximum probability of fragmentation is 1. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. They assume reading comprehension. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. Table of all calibers and their penetration chance against certain armor classes Armor provides protection to entire body parts even if it doesn't look like it covers them. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Damage value * number of fragments = potential damage. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. is still fragmentation chance doing nothing?? Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. (Namely a patch in 12.6.) (LogOut/ Escape from Tarkov simulates damage to the body and body armor. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Crafting x1 Leatherman Multitool + x1 By 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. Pasted as rich text. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. You can post now and register later. All tables are responsive. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. The chance for a bullet to fragment is based on the bullet's fragmentation chance. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. Im confused on how to put armor level in calculation. loading times and loading loot extramlly slow after wiping computer. Could you add a example equation about armor durability damage? most of the time. Is this shit normal? AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. New comments cannot be posted and votes cannot be cast. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. Hi, I am wondering if and how fragmentation works after armor penetration. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. . (LogOut/ I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. UNBANNED! a 25/25 would be the same durability and pen chance as a 25/80. ALL RIGHTS RESERVED. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. **Assuming all projectiles hit the target on every shot. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Display as a link instead, I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. I noticed that slug had actually a solid 100% chance of fragmentation. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? That's how I understand it. Press question mark to learn the rest of the keyboard shortcuts. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. If you are using a phone, turn it sideways for a full view. This effect was shown in a developer video. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. Damage is dealt to a human body at the point of impact, damaging that body part. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. 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